Trumps of Winter

21 - The Elemental Eye
The secrets of the elven hold revealed.

With the last of the rival explorers lying still, the bogatyrs start to check over the corpses. Their attackers seem to be a mismatched band of travelers wearing steppe-appropriate clothing, but there seem to be no Volyar or other locals among them. Anfisa goes over the tracks to learn more. Outside the now-bloodstained hall, she finds an extra set of tracks in the dusk, and follows them to one of the second-level workshops. The room contains several sets of packs and other supplies, rope and excavation tools — and a scruffy ginger-haired man with his wrists bound, sitting against a wall. The man blinks at her, and asks if she’s “one of their friends”.

Anfisa cuts the man loose, and he follows after her as she continues to check the level for other living creatures. He explains to her and the others that he was contracted to lead the group from Horograd out to the steppe, and they bound him and threw him out of the way after they reached the ruin. They intended to convert him, at knifepoint or worse, once they found what they were looking for. He reclaims his knife, and picks up the formerly blazing axe that one of the seekers was wielding against Mika.

The bogatyrs sift through the rival band’s supplies, and find a satchel of particularly interesting papers. Part of the contents is a collection of scrolls, which indicate an astromantic ritual to call a star down from the sky — and a few blank sheets showing signs of having held the prepared portion of the ritual. They also find a journal written in an astromantic code, which Kazimeer begins to leaf through. The principal point he learns is that the band used the star to point the way to something referred to as the Eye — and as he suspected, they were cultists of the Mad Star.

The bogatyrs descend down to the room where the meteorite is half-embedded in the floor. The room seems to have been a laboratory with a variety of tools, perhaps for manipulating elemental earth. A strange statue crouches near the single door out, rough-hewn and vaguely resembling a robed elf with snaky hair.

Gena gets to the business of prying the meteorite free. As he works it away from the cracked indentation with a crowbar, the floor trembles slightly. Thick fingers of rock push up through the broken stone, clenching around the meteorite, and then pulling downward. The fallen star vanishes into a new hole in the floor. An earthen sound of grinding rises up from the hall, and then an echoing boom as the floor shakes and dust falls down. Kazimeer sends a swirl of dancing lights through the new hole, and they see the back of a massive, only vaguely humanoid figure made of earth and rock. It raises its fists — each about the size of a human torso — and brings them down again, smashing open a door before it.

The four rappel down the hole into the interior of a vault, the meteorite nowhere in sight. They follow the earth elemental out into a corridor lined with other vault doors. The elemental trudges up a set of stairs back to the third level, into a halls that leads into a central area with three other arrayed like cardinal points. In the center of the space stands a plinth that holds a head-sized bluish-green smooth spherical stone, placed among four gold prongs that rise up from four pillars flanking the plinth. The elemental reachs out and pulls the stone free, and the steady gem-lights of the complex suddenly dim and go out. The earthen monolith pushes the stone into its front, and then turns to face the bogatyrs, the stone glaring like an eye from its torso. The guide Yerek backs feebly against a wall as the bogatyrs accept the challenge.

The now-hostile elemental fights like a landslide. Whenever Anfisa or Gennadiy cut it, spikes erupt from it to cut at them. Mika channels the spirits of the elven dead left in the strange outpost, sending them to bolster Anfisa, before splintering one of the Queen’s Needles against the thing’s stone. A hasty bolt of lightning likewise ricochets harmlessly away. The saving grace is that the elemental’s first strikes are clumsy, and its rainbarrel-sized fists fail to make solid contact with the warriors.

Gena and Anfisa press harder, cutting into the earth between the huge stones. The second of Mika’s bone lances strikes deep. The staggered monolith retaliates by slamming its fists into the floor, knocking the bogatyrs about with a localized earthquake. Then it swings at Gena and Anfisa again, delivering sound blows that would cripple or disintegrate lesser warriors.

The fight grows more desperate, with Anfisa barely standing. Mika channels the cold healing energy of her goddess to keep the huntress in the fight. Another round of mountainous blows, and the two warriors are still standing — and Anfisa sees her opening. Ignoring the stony spikes that protect the elemental, she lashes out with one saber and cuts into the earth behind the purloined eye, cutting it free. Before the monolith can respond, her second saber cut passes down through its shoulder region, cutting away the absorbed meteorite and the left arm with it. The elemental collapses like a rockslide, its animating spirit destroyed.

The bogatyrs place the eye in a pack and drag the meteorite to the stairs, where they set Yerek to making a carrying sling for it. They then investigate the four laboratories on the third level. Each one is dedicated to one of the four principal elements, and many have remnants of roughly half-petrified corpses. At Kazimeer’s direction, they pick out some of the more interesting elemental materials — two inflated bags of wind, vials of iron and gold that remain liquid at room temperature, and an everburning ember from a forge.

They return down the stairs to the vaults level. Five thick doors remain intact, and a scrabbling noise sounds from the other side of one. Anfisa checks the crystalline viewing slot in the door, and a grotesque stony face lunges at her — gargoyles. Checking through the viewing slots reveal more corpses in the other vaults, seemingly part-transmuted bodies of men and dwarves and one elf. The exception is a vault with a statue against the far wall in a meditative pose, far more finely crafted to the eye, and with the snaky hair that suggests a medusa. The bogatyrs elect not to open any of the vaults to investigate further. They draw warnings and leave hunter glyphs to ward off other potential explorers, collect Yerek, and Gennadiy and Anfisa heft the meteorite as the group makes for the stairs.

On the first level, they locate the corridor to the outpost’s exit stairs. But as they move down it, a spectral form materializes to block their path — an elf, armed and armored like a guard of rank. It speaks in old elven, and Mika — a scholar in all manner of languages — translates it as a demand not to remove the Eye.

Through Mika, the bogatyrs learn the story. The ghost was a guard-captain overseeing the security of the arcane research outpost. The magistral in charge had begun attempting to transfer a prisoner’s elemental power into himself. She turned her power inward and petrified herself to escape him, so he used what blood he’d previously taken from her to force a transformation. It was a grave mistake. The magistral ran mad as the curse consumed him, killing many of the elves before the guard-captain was able to stop him, suffering a mortal injury in the process. The survivors fled the outpost, and the guard remained to keep the Eye in place. He reiterates that he cannot let anyone take an elven treasure from the hold, no matter how many years have passed.

Mika conjures the knowledge of the dead, and the fragments of elven memory-ghosts flood her with understanding of winter elf death and burial rites. With the proper rite, she realizes, she can lay the spectre to rest — but it will surely be a sin in the eyes of Namaluk. Ultimately she decides that she has served the Lich Queen well to date, and it is worth the risk. She performs a burial rite for the ghost, formally sheathing a blade in his presence and telling him that his vigil is now ended. The spectral guard-captain fades from view, and Mika can sense him no longer.

The exit from the hidden hold is buried under inches of earth gathered over the centuries, but the mechanism still works and allows the bogatyrs out. They close the door after them, disguising it as best they can, and then rejoin the camp. Yerek begins telling the other would-be salvagers the story of the bogatyrs opposing a walking mountain, and Gena joins in to embellish the tale. The account expands to include a ghost army, the danger of the gargoyles, and with Mika leveling an accusing glare the whole time, the opportunists decide to break camp and return to the tent-town. Yerek picks out the horses his employers-turned-captors brought, and the party adds them to their own for the return trip.

The four leave Yerek in the tent town, telling him to take two of the spare horses for his trouble. He gladly accepts, and promises to wait for them and watch over the rest. Then the bogatyrs ascend to the forge-temple again. An acolyte quickly summons Ilya Stakomir, who is glad to see them safe and successful. He tests the meteorite’s rock and metallic portions, and announces that it’s a fine specimen. The bogatyrs state that they know why it fell early. “We killed the reason,” says Mika.

During their short account of their trip, they produce the elemental eye. Ilya is almost dumbfounded to behold it. “Have you eaten?” he asks.

“We’re hungry,” says Gena. “And thirsty.”

Over a large meal in the temple dining hall, and with plenty of drink, they tell him the story in more detail. Ilya admits to knowing the story — the elven secret hold fell almost 900 years ago, and the temple has records speaking of the refugees who fled it. Their tale of the magistral and his downfall was added to accounts detailing the curses of earth, such as those borne by the medusas. The bogatyrs contemplate the items gained from the hold, including the elemental eye, and agree they have quite a bit to discuss.

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20 - Starfall
The Mountain of Steel, and an unscheduled star.

The bogatyrs wake their captive and begin asking him questions. The scraggly human scout assesses his situation and quickly decides to cooperate. He tells them that his group was ordered to track Tarska the Slayer’s movements. They reported to Commander Tazvach, Knife of the Black, though their more local coordination point was in the town of Volinka. The bogatyrs decide to keep him captive and take him with them to the Mountain of Steel.

They make their way down the mountainside and follow the steppe boundary to the temple of Goryador. While the group is still about two hours from the Mountain, the overcast sky lights up. A falling star streaks past the clouds and impacts somewhere into the plain. The impact’s thunder rolls past them minutes later.

At the foot of the Mountain of Steel, the bogatyrs pass through a tent town of various travelers come to trade with the Goryadon priests. The crowd is very mixed, from barkers offering luxuries brought across the steppe to gnoll hunters with bundles of trophies taken from rare beasts. The five find a Goryadon acolyte among the tents and explain that they’ve taken a captive from a Ruin warband. The acolyte admits he doesn’t know what would be best done with the scout, and they decide to move up to the temple.

They march up to the entrance cut into into the mountain’s side. A pair of templars standing watch outside ask them their business, and then send them in with an admonition: “Bring no mischief here. This is a sacred place, and the crooked bar gets hammered straight.”

The five enter the grand inner hall, reputedly carved from the mountain long ago by the first Hammer-Saints. A massive statue of Goryador dominates the far wall, looming over an altar where Gena hangs up the Luskrin armory’s shield and offers some coin. Mika peels away from the group, moving through the small trader stands set up in the closer portion of the hall.

They find a Goryadon priest of higher rank and discuss the reasons for their visit. The priest is likewise uncertain what to do with their captive, and has the Ruin’s scout sent to the kitchens to at least make himself useful. The riddle of Saschka is also beyond him, but he sends word to Loremaster Bronva. The Loremaster’s reply is swift, and an acolyte takes the living sword in that direction. Gena inquires about the services of the current living Hammer-Saint Vashtil, but Vashtil is away — the falling star arrived earlier than their divinations suggested, otherwise the Hammer-Saint would be here to claim it for its potential metals. The priest recommends that the bogatyrs speak with Ilya Stakomir, a forgemaster with a talent for metallurgy.

Forgemaster Stakomir turns out to be impressed with the amount of high-quality firebrass and hardsilver the bogatyrs have acquired. He agrees to forge an axe out of firebrass and a number of hardsilver items — a shield for Gena, a pair of silver daggers, a saber for Anfisa — in return for the unused metal. Gena inquires about the possibility of having the weapons enchanted. For that, suggests Ilya, they would have to do more — perhaps bring the meteorite that recently struck in the nearby steppe, for gold is not so valuable at the Mountain of Steel.

The bogatyrs — absent Saschka, who is apparently still in an audience with Loremaster Bronva — leave the temple and descend into the tent town, where they find a hospitality tent and rest. Better rested, they gather themselves before sunrise and head out into the steppe to find the meteorite’s impact site.

The crater isn’t hard to find; two small groups of traders are already camped outside it. But the impact site is a hole — the fallen star seems to have punched a hole through the ceiling of an old subterranean complex, forgotten underneath the steppe earth. They look down through the cavity and see a layout of rooms, broken walls, and a smaller hole punched through the floor to an even lower level. As they do so, the nearby traders make them offers to split the find in exchange for a little assistance, but the bogatyrs pointedly ignore them.

Gena makes particular haste in lowering a rope and descending into the hole. The others follow as he’s preparing to drop to the second level. Anfisa tells Kostya to stand watch, given the difficulties of lowering the bear down on a rope — or pulling him back out. Once the four are all in, they have a look around the rubble. The subterranean structure seems to be elven architecture, with the first level having the signs of a guard post or barracks to protect the level or levels below. Anfisa finds two things of particular interest — a chunk of stone that looks suspiciously like a crudely shaped human (or elven) hand, and signs of disturbance in the dust. Someone else has already entered the complex.

The bogatyrs drop down to the second level, in the midst of a large hall. Again, Anfisa finds tracks of others leading away into the other rooms. Gena drops down to the third level while the others check for more traces of their potential rivals. Suddenly, one of the ancient doors crashes open, and a mismatched group of fury-eyed men and women charge Anfisa, Mika, and Kazimeer.

The first strike goes to the attackers, as one of them hurls a talisman at the three bogatyrs on the upper level. The talisman detonates in a pulse of power that jolts pain through their wounds, and the lightly armored scout vanishes into the shadows. Anfisa retaliates, cutting down three of the enemies before a member of the group chants an astromantic spell, binding her in ribbons of strangely colored starlight.

Gena clambers back up the rope to the second level, only to be bound in more of the spell-ribbons. He catches sight of the hidden rogue, and hurls his saber — which strikes home. “NO SNEAKY!” bellows the warrior.

Mika reaches into the Underworld, and finds death-energy near the surface. She hurls the Queen’s Needles and conjures elven ghosts, only to be targeted by a burly axeman. Kazimeer hurls thunder at the enemy sorcerer and falls back to a more strategic location.

The rival astromancer responds with a hypnotic cascade of lights. Anfisa, feet still rooted to the ground, draws her bow and fires an arrow into an enemy archer, failing to notice the beguilement that’s fallen over Gennadiy. The enthralled warrior takes up another weapon and attacks Anfisa.

Mika scrambles for cover away from the axeman. A needle just misses the sorcerer, but explodes into cold bone slivers, which topple the wounded mage. But as the corpse falls to the floor, another figure appears from a different section of the complex. The newcomer is clearly also an adept, wearing simple clothing but wielding an iron staff. He casts two spells in quick succession, one igniting the waraxe of Mika’s opponent, and the second sending a thunderbolt into Kazimeer.

Gennadiy snaps free of the spells holding him in place and lunges into the melee. Kazimeer, by compare, is pressed into a corner by the enemy rogue, though his strange dodecahedron familiar manages to poison his assailant.

Mika again dodges away from the axeman, as Gena cleaves through one of the enemy and strikes into the sorcerer with the iron staff. A horrid metal sound rings out as the rogue strikes down Kazimeer — but a quick spell from Mika restores his health. The bogatyrs erupt with a sudden, half-desperate fury. The assassin and the axeman both fall beneath weapon and spell, and the mage finally drops with one of the Queen’s Needles in the back of his head.

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19 - Prince’s Gambit
The Donjon’s envoy makes his play for the Rogue.

Gena is explaining Radenza’s offer for him to aid Gorinstal’s envoy Olek in an upcoming bid for power when Mika finally materializes at the table. Gennadiy starts from the beginning, and shares all the details he knows — which is very little, save that Olek seems to have his eye on an opening. While the group shares a general interest in using the deck of portals to advance their next ambitions, most likely by traveling to the Mountain of Steel, they also agree they need to do something about Olek.

Partway through the conversation, a small urchin arrives with a note from Radenza. The letter, addressed to Gena, requests that they meet at the Troll’s Hook to discuss matters further. Gena accepts the invitation, and heads for the tavern largely alone — save for an inconspicuous Mika tagging along.

The Troll’s Hook is notorious for being a dangerous drinking hole, but it’s quiet enough before noon. Gena takes a seat at the table behind Radenza’s, and the two of them talk quietly without facing one another. Radenza says that Olek has got all of his resources in order to make a bid for the Rogue card. Although there’s always something that could go wrong, the more allies he has the better. If Olek succeeds and the Iron Tsar installs him as a vassal and a new subordinate Trump, there could be fiefdoms involved for anyone who helped Olek achieve his ambition. Radenza says that even if Gennadiy can’t risk it, if it succeeds, he’ll always drink for free in Radenza’s town.

“Okay,” says Gena at last. “Let’s get rich.”

He returns to tell the others that he’s going to go along with the scheme, and hopefully find a way to damage it from within. He then writes a letter to Prince Casivir, stating that Olek intends to steal away the Rogue card, and that members of the court may be compromised. Mika takes the letter for Gena, and leaves it in a dropbox monitored by the Prince’s intelligence. (She does not explain how she’s learned of the dropbox.)

Gena makes his way to Olek. The Donjon’s envoy seems initially dubious about bringing in an extra party, but Gennadiy’s past relationship with Tsar Gorinstal speaks well enough to earn the audience. Olek maintains that even if Gena is genuinely trustworthy, he could not be part of the principal effort. Only those with the Donjon’s brand, Olek says, could approach the Rogue card safely. All others would have their loyalties inverted by the trump’s power. But he eventually agrees to bring Gennadiy in. He charges Gena to join Radenza in distracting Ozyar the Oathbreaker, Prince Casivir’s military commander, while Ozyar is away from the court. He offers his thanks for coming aboard, and then dismisses him until the evening.

Radenza hangs close to Gennadiy for the rest of the day. But the garrulous warrior isn’t entirely vigilant, so Gena is able to slip away during a bathroom break and tell Mika all that he’s learned. She jots down the further details of Olek’s plot and places a second message in the dropbox for Casivir’s intelligence service.

Mika then lays out the information for Anfisa, Saschka, and Kazimeer. The four go back and forth on whether or not they could manage to ambush Olek’s party between the inn and the Crooked Tower, especially with the knowledge that Olek has an undeclared mage ready to move. Partway through the conversation, a translucent hare races in from the street and bolts under their table. When they look underneath, the ghostly creature is gone, but a small note remains.

Thank you for the notice. You are invited to come and witness his attempt tonight, if you would like. —C

That evening, Olek sets things into motion. Radenza and Gennadiy head off first, to find Ozyar in his favored establishment and keep the old veteran distracted. Mika makes sure that Gena gets a note letting him know that Prince Casivir knows it’s coming, and they’re going to see how it plays out, and then she joins Kazimeer, Saschka, Anfisa, and Kostya to head for the tower.

They ascend the rickety, improbable stairs of the Crooked Tower a second time. The prince’s court is largely empty at that hour — only Casivir, his seneschal, and the nervous-looking mage Katechny the Hare. Casivir greets his visitors politely, and thanks them for the information. “The interesting thing about not trusting anyone is that while you know that you can be outbid,” he says with a glance at the two women with him, “you have the option of outbidding back.” Katechny and the seneschal look a little uncomfortable at the acknowledgement, but say nothing.

The bogatyrs take the side wall where they’d viewed the last interaction between Casivir and Olek, and again Katechny draws the illusory curtain to veil them from sight. They wait for roughly half an hour — refreshments thankfully having been provided in their section — before noise echoes up the stairwell to the court.

Olek and General Roskoy are first into the room, followed by Lieutenant Teskina and a man in somewhat nondescript clothing, armed with only a dagger. Olek, clearly rattled, is demanding the others to find an explanation for where their men have gone. The conversation stops as the four confront Prince Casivir, who off-handedly mentions that Katechny has ensured that the delegation’s extra troops are “secure.”

Olek blusters and demands respect, and even goes so far to ask that Casivir surrender peacefully. Casivir notes the Donjon’s mage, and then turns to his own. “Oh, yes… this must be the point where Katechny betrays me.” The Hare flushes, and says nothing, while a little of the color leaves Olek’s face. “Well, anyway… you can leave now, Katechny. Thank you.” The mage nods quickly, and proceeds past the stunned trespassers and down the stairs.

The Traitor Prince and Olek hold a short conversation, in which Olek grows increasingly frustrated with Casivir’s unimpressed demeanor. Olek threatens the wrath of the Iron Tsar, while Casivir notes that Gorinstal will have much more important concerns than avenging a minor emissary. Finally, Olek reaches into the pouch at his side and pulls out a fist-sized iron sphere, its surface worked with a repeated chain-link relief. He throws the sphere at Casivir while intoning a strange word, and the sphere explodes outward into iron chains that wrap around the Traitor Prince, binding him to his throne. “Go!” shouts Olek, turning to his mage. “Break the spell!”

The mage breaks into motion towards the card in the frame on the Prince’s wall. From behind the curtain, Kazimeer feels arcane force twist and shatter as the mage completes his spell. He nods to Olek, who snatches up the card from its mount. Olek turns toward Casivir, brandishing the card — and then pauses and looks at it.

Casivir smiles. Suddenly light erupts from the arms of Roskoy and Teskina, and the shape of the Donjon’s brand is briefly visible in the light before it evaporates. Both of them raise their swords — putting them at Olek’s back.

“Well,” says Casivir. Another pulse of arcane power ripples across the room. Something on Casivir’s person shines even through the chains, and then the chains fall away. The Traitor Prince stands, and draws a card from within his tunic.

“Everyone thinks that the Rogue card’s power is treachery. It isn’t that… exactly.” He glances over at the mage, who stands stiff as a board. “It’s actually freedom. It destroys all loyalties, even love, even filial bonds — it permits truly unbiased choice. So right about now, your two officers are free to decide what’s genuinely best for them.”

He turns to the Donjon’s mage. “What do you think?” The man swallows, and then bares his left arm, showing the brand. Casivir nods, the Rogue’s power flares once more, and the mage’s brand melts away like snow in a forge.

Casivir waves to the delegation. “Why don’t you put Olek somewhere, and we’ll discuss your future opportunities in the morning.” Roskoy and Teskina bind Olek’s hands behind his back, and with the mage following, the three descend the stairs. Once Prince Casivir and his seneschal are the only two left in the court, he gestures for the bogatyrs to step forward.

“Well,” he says, “I suppose I owe you all a boon.” The four glance at one another, and politely accept the offer without clarifying it. After thanking him for the invitation, they slip out of the Crooked Tower.

They head for the appropriate tavern and find Gennadiy and Radenza still laboring Ozyar the Oathbreaker with tales. They get the two warriors’ attention, giving Ozyar an opportunity to excuse himself. Then they tell the two that it’s over — Olek is now in the Prince’s custody, and Roskoy and Teskina have been broken free of the Donjon’s service. Radenza takes the news with some measure of shock. They reassure him that Casivir is unlikely to hold any grudges, and perhaps he’d be able to find good employment in Zelezka’s service. With Gena’s support, Radenza eventually rallies. He departs for the evening, with the hope of finding Teskina — he says he’s always suspected she had a thing for him.

That’s Gennadiy’s cue to leave with much the same intention. He sets out to find Teskina and offer her commisseration. Anfisa decides to head for the bathhouse before bed, and takes Saschka along to introduce her to the experience. Kazimeer returns to the inn, and Mika vanishes into the wet places along the river.

One night of civilized (or not-so-civilized) rest later, the bogatyrs reconvene and gather their supplies. Then they travel a mile and a half out of Zelezka, and Kazimeer draws the deck of portals. He selects the Comet card, and focuses on it. The image of the comet on the card begins to flare and animate, and then expands beyond the card’s borders. A shimmering portal of light hangs in midair before them — and they step through.

The air around them is immediately colder. They stand on the eastern slope of a mountain, at the lintel of a massive tower — what seems to be a simple watchtower, but three times the size of any other, built by giant hands. A large number of blue-headed vultures, as well as a few brash ravens, mill about the top of the tower. Anfisa kneels and studies the trampled snow and frozen bloodstains, and determines that roughly seven days ago, a giant fought against a single human — and the giant fled into the tower, bleeding.

The party enters the tower and carefully ascends the giantish stairs. On the tower roof, the carrion birds cover the mostly eaten corpse of a frost giant — even after a week, there’s still bluish flesh on its bones. Anfisa clambers up the wall and looks out along the line of the range, where the steppes stretch out to the north and east. To the northwest she sees a wide mountain with smoke rising in plumes, what she takes for the Mountain of Steel. To the southeast she looks among the mountains until she spies the forested slopes of Corpsechewer.

Gennadiy and Kazimeer, on the other hand, look down the slope of the mountain that they’re on, and see movement. A small band of humanoid figures are working their way up the path to the tower. The bogatyrs descend the tower for a better look, and the new arrivals scatter and flatten into the brush — but not before Anfisa recognizes the trappings of a Ruin scouting party.

Both sides take cover — the bogatyrs in the tower, the Ruin-scouts in the terrain — and wait for the others to make the first move. Kazimeer breaks the stalemate with a spell, and one of the scouts collapses into an arcane slumber. His fellows begin to fall back, and the bogatyrs go out after them. Gennadiy charges out first, bellowing a scathing tirade on the scouts’ courage that is abruptly spoiled as he crashes down on a particularly slick patch of ice.

The mixed band of humans and orcs breaks cover to meet them. Mika calls up the ancestral dead, this time targeting Saschka — but instead of a mass of remnants of her forebears, only one ghost appears — a spectral duplicate, the seeming vestige of her host body. With its power increasing her own, Saschka carves a path through the Ruin’s troops like a scythe.

The battle’s outcome is clear shortly thereafter. The scouts are hardy veterans, but the bogatyrs are at another level entirely. Soon the Ruin’s skirmishers are dead, save for the one scarred man still snoring in the bushes.

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18 - An Unknown Sword
Mysterious deaths in Zelezka bring the bogatyrs a new ally.

“The Elder Bear? Hmm…. let me listen.”

The leshy closes his eyes, and a whisper edges out of his mouth. The wind moves through the trees for several minutes before he speaks again. “…I hear a tale of a shaggy night bear with a scar at his temple and silver at his jaws. A witch with an eye around her neck holds a collar and chain for him. To escape her eye, the bear fled to the mountain where his grandfather once hunted a bear of his own.”

Anfisa bows. “Thank you, grandfather,” she says. The leshy nods to her, unbends to his full height, and walks back into the woods. His sapling host retreats with him, but the treeline itself remains at its newer, closer distance.

The bogatyrs move as much of the ogres’ plunder as possible onto the barge, and then set off downriver. They drop off one of the captive girls at her home village, where they are treated to a feast of humble but filling peasant fare, and then return to Zelezka where they place the second captive with relatives.

Zilya and Korvo hit the Zelezkan taverns like conquering heroes, boasting of their battle against the ogres and sopping up drinks. The bogatyrs join them for the first round, and hear a rumor of a very distinct death. Apparently a woman was frozen into a statue of ice on one of the bridges, and although the attack seems very like Fair Mirinka’s capability, the rusalka reputedly doesn’t attack women. Gena turns to Mika to ask for clarification, but the young witch-priestess is already gone.

The bogatyrs then go their separate ways. Anfisa heads to a bathhouse, to wash away the grime of several battles. Gena takes charge of distributing the ogres’ plunder back to its rightful owners, gaining many friends among the merchants of Zelezka. Kazimeer takes an interest in the story of the frozen corpse, and finally finds a trio of children who claim to have witnessed the whole thing.

According to the children, the person responsible was a red-haired man in blue and white — a winter wizard, they claim. He was walking with an unarmed woman along the Bone Bridge when three people attacked them in broad daylight. The children say the woman killed two of the attackers with her bare hands — she just ran her fingertips against them, and they opened as if they were cut with blades. The wizard cast a spell and froze the last attacker solid, and then the two of them proceeded on their way.

Kazimeer’s next stop is to confer with the Maliokis. Belzec tells him that he heard about a man in blue and white staying at the Maiden’s Wet Hair. He also mentions that Iissa is holding a package for him. When Kazimeer inquires about the contents, the tiefling simply shrugs.

A quick trip to Iissa’s houseboat later, and the elven seer hands Kazimeer a small parcel. She says that it came directly from Alsvedun the Magnificent — the Vizier himself. He unwraps a small deck of cards, their faces marked clearly with icons of the various Trumps. Iissa explains that the cards aren’t a copy of the Mad Star’s original deck, but rather a deck of portals. She also passes on a message from the Vizier — Kazimeer is to go speak to a woman about an unknown sword. Kazimeer asks if there’s any more information about the woman, but all that Iissa can offer is the cryptic statement that “you’ve already heard of her.”

Kazimeer collects Anfisa and Gena once their business is done, tells them of his findings, and then the three pay a call on the Maiden’s Wet Hair. The tavern is one of the quieter sort of drinking houses — not expensive enough to attract people wanting to be seen, not cheap enough for easy drinking and brawling. There they see the red-haired man in blue and white, seated with a lean woman in leather. After a brief conversation with the bartender, they approach the pair and make introductions.

The mage names himself as Morska Morekevich, and Kazimeer notes he bears the trappings of one of the winter mages following the tradition of Queen Norevna, the holder of the Fates. The woman introduces herself as Saschka. Kazimeer tells them that he was asked to talk to her about an unknown sword — and in a halting dialect, Saschka explains that she is the sword. The woman they see was slain, for reasons she doesn’t understand, and a powerful magical blade from the Luskrin dynasty was used in an attempt to resurrect her. However, something went not as planned, and now — to the best of her knowledge — she is the soul of the sword, occupying the revived body of an adventurer. Her memories are one part those of the mortal woman and one part flashes to the time of the Luskrin tsars. But she doesn’t know why she was placed into this form. Kazimeer reassures her that it’s easy for him to relate.

As for the assassins, Morska Morekevich says he’s fairly certain he knows who they are. They were agents of the Black Snowflake, and as far as he knows, he wasn’t their target — Saschka was. Whether they were after the sword’s soul or the resurrected woman, neither of them know. (It takes a little convincing to assure Gennadiy that he’s remembering incorrectly, and the Black Snowflake is not the name of a long-ago band of legendary heroes.)

Morska instructs Saschka to travel with the others for a time; according to whatever cryptic instruction he isn’t sharing, his role in the affair is now done. With that, the bogatyrs return to the Prince’s Boot to get some well-deserved rest.

Gena spends the first portion of his morning dealing with Radenza, who’s appeared in search of news. He finally makes his apologies to his former comrade and has Saschka accompany him on a few errands.

Kazimeer returns to the Maliokis in search of more gossip, this time concerning the Black Snowflake. Belzec admits to knowing a few things about the former secret police. He mentions that the local name he’s heard is a pawnbroker, Gurivin “Uncle Guri” Slakotchka.

The bogatyrs discuss their options over lunch. None are particularly enthusiastic about taking the fight directly to the Black Snowflake, the problem of the Donjon’s delegation is ongoing, and they have yet to decide what to do with the deck of portals. A perturbed Gennadiy raises the additional question: Where the hell is Mika?

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17 - The Ogre Bridegroom
The bogatyrs confront the ogre pirates and their ancient patron.

Kazimeer and Mika hastily sweep the ogres’ barge for notable plunder as Anfisa works on separating the chains. They find a number of small silver mirrors and a pile of rations for the ogres; also notable, the pirates’ craft has witchery charms hung over each side. The amulets are woven knots of what appears to be young women’s hair — clearly tokens to ward away the attention of rusalka. They return to their barge and finish setting the ogres’ craft to drift downriver. They then resume their push upriver, as Mika and Gennadiy undo the knots and return the hair to the river.

Anfisa points out when the barge reaches the area that her contact described. Gennady remembers old maps that spoke of a trading post on the riverbank — but there’s no sign of even an overgrown set of timbers on the shore, only virgin forest. They begin burning owl feathers, and once the craft has gotten far enough upriver that the smoke reaches the bank, the virgin forest shimmers and then vanishes. Instead, they see an inlet on the other side of a small forested island. There an old wooden structure has been crudely expanded, as if entire shacks and other outbuildings were uprooted and then nailed into place. One ogre with long nail piercings and a carpenter’s trappings tugs at a wood pile near the extended dock; another cuts at the carcass of an immense river snake; and two ogrinka fish the nearby water.

The ogre-kin notice their craft almost immediately. The bogatyrs have the barge brought around to the other side of the island, where they use the forest as cover for an advance. They send several arrows at the carpenter first, trusting the trees to keep them more or less safe from the ogrinka’s hurled javelins. The carpenter roars as arrows lodge in his hide, and then hurls a barrel of nails all the way across the water. It smashes against a tree and sends nails flying like painful shrapnel among the party.

The bogatyrs’ retaliation is fierce. Gena and Anfisa’s arrows and Mika’s freezing bone javelins riddle the carpenter. As he topples off the dock, the ogre butcher wades out into the waters toward the island. But he takes too long to forge through the shallows. By the time he reaches the island, Kazimeer has gathered enough power to strike him with a meteor of ice. Another of the Queen’s Needles impales it, and Anfisa and Kostya take the butcher apart in an ironic display of dismemberment. Gena turns his attention to the ogrinka fishermen, but after his first arrow strikes home, the two of them race into the expanded trading post building. The bogatyrs pile back onto the barge and have it take them to the shore as quickly as possible. Anfisa has Zilya and Kovor stay with the craft as it moves downriver, both to protect the barge and to give them an extra chance to rest and recover from the prior battle.

The interior of the trading post is thick with ogre musk. The two fishers and a third ogrinka have braced against the side walls, while a large elevated stage is dominated by the presence of a surprisingly flamboyant ogre. The ogre wears a richly embroidered red coat, adorned with an excess of gold braid; his hair is neatly slicked back, and he has a singularly magnificent mustache.

The bogatyrs waste no time engaging the ogrinka. Anfisa and Kostya charge into the two fishermen, while Mika quickly realizes she’s not up to the challenge of fighting an ogrinka warrior toe-to-toe, and retreats from the third. Gena leaps onto the stage and engages the ogre, who reproves him in an aggrieved tone. “How dare you challenge the future son-in-law of the Ogre King himself?”

The ogrinka fishers struggle against Anfisa and Kostya. Mika ducks around to the other side of the bear, attempting to hide from the ogrinka that’s already wounded her. Gennadiy’s exemplary shieldwork keeps him from taking the brunt of the would-be ogre bridegroom’s cataclysmic swings, though even the deflected strikes send shocks down his shield arm. Kazimeer is gathering more power to tip the tide — when one of the doors crashes open. Another ogre woman appears, with tendrils trailing from under her skin like those of the ogre barge’s helmswoman.

The battle turns ugly with both ogres in play. Kazimeer puts a thunderbolt into the tree-speaker, and she retaliates with a double smash from her tendril-whips that nearly smashes him into the floorboards. Mika conjures another of the Queen’s Needles, but sends it too hastily, and the icy bone stabs into Kostya. The bear snarls back at the Namalukii priestess, but channels his anger into the ogrinka.

With the last of the ogrinka down, Anfisa and Kostya slam into the treespeaker. An angry Volyar trollslayer and a furious wounded bear are more than she can easily handle, and her blood is flowing freely within seconds. Mika focuses once more, and a bone javelin strikes into the back of the ogress’s head. The treespeaker crashes to the ground, and within moments Gena strikes the killing blow to the pirates’ leader.

The bogatyrs bind their wounds and check the trading post for survivors. While there are no more ogres, they do find a pair of captives — young women in makeshift cages, their hair cropped close to the skull. The women say they were caught a week ago, and that the ogres were apparently keeping them until their hair grew out again. The bogatyrs discover the reason among the ogres’ work areas — a noose made from a short rope woven of the women’s hair. Anfisa and Mika concur that once the rope was lengthened, it would be a perfect instrument to catch a rusalka.

Beyond the captives and the rope, the trading post is certainly stocked with plunder. The would-be bridegroom had amassed a good portion rimespinner silk, korzalka, ivory, and mirrors. While the looted goods don’t add quite up to a king’s ransom, the ogre pirate certainly seems to have been on his way to a princely bride-price. Gennadiy commandeers some of the korzalka and sets about toasting their success.

They wait only a little time before the trading post’s clearing becomes a little… smaller. The edge of the forest has drawn five yards closer. They make ready for trouble, and in the time it takes them, the treeline has drawn closer by another five. Then several saplings, bifurcated and walking like humanoids, emerge from the woods and form a semicircle around the beach. Finally, a hulking figure follows them. It stands ten feet high, with wooden flesh and leafy hair, and dark sunken eyes. The firelight glints from a silver object buried deep in the forest spirit’s long, tangled, rootlike beard — and Mika and Anfisa see it as the scissors-handle they expect.

The leshy rumbles like the earth shifting between roots. “Who are you to kill those under my protection?”

Anfisa hands her sabers to Gennadiy, who starts but accepts them. She walks across the clearing to address Grandfather Darkroot. If the leshy is impressed by her fearlessness, he is not swayed by her brusque negotiating manner. Mika also adds her demands that Darkroot be obliging, but it doesn’t help matters.

Anfisa’s patience runs out, and she grabs at the scissors unsuccessfully. The leshy rears back, but before he can crush Anfisa in retaliation, Mika pulls free the frozen tear of Fair Mirinka and throws it. The tear smashes against Grandfather Darkroot’s knee, and ice crawls over his legs, freezing him to the spot. The leshy roars in frustration, and the saplings advance on the building. Gena holds steady, and Kazimeer gathers sorcerous power, as the walking trees begin dismantling the wooden walls as easily as opening windows.

A second grab for the scissors does no better, and the leshy catches Anfisa in a massive hand. He squeezes, and her ribs creak nearly to breaking. Mika races across the clearing, scrambles up one of Darkroot’s legs, and reaches into the beard. She feels a cold like a winter river as her fingers close on the scissors’ handle, and it comes free in her hand..

Grandfather Darkroot trembles and cracks free of the ice. The saplings halt in their tracks.

“I feel… calmer.”

Anfisa and Mika take the lead in talking to the leshy. He allows himself to be flattered, and does not protest too strenuously when they point out the flaws in his behavior toward the ogres and Fair Mirinka. But he still carries himself like a wild thing, and requests that one of the women help untangle his beard. Mika backs away, and lets Anfisa take the lead.

The Volyar woman finds the task more like freeing a rabbit from a briar than anything else. But she patiently keeps at it until the leshy’s beard is free of knots. He lets out a satisfied rumble, and the saplings take a step back away from the building. “I am pleased,” he says. “And I will offer you a boon.”

Mika tells him to leave young women be, but Anfisa looks the leshy in the eye until his attention is full on her.

“Tell me where my father is.”

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16 - The Rogue
A visit to the Crooked Tower and a bloody river voyage.

The four load the pack mules with the firebrass, hardsilver, and a selection of the finest looking masterwork weapons and pieces of armor. They bury the remainder in a hidden cache, and begin the trek back to Zelezka.

Before they reach the city, Mika splits off from the others and slips innocuously through the gates. The other three enter openly. They — Gena in particular — speak as if mourning their fallen comrade, the young witch who was lost in combat against the Ruin’s warband. Once they’ve rented a warehouse, placed their plunder from the Luskrin armory inside with some hired guards, they move to rent a barge with the public intention of taking the spoils upriver.

Anfisa’s reputation precedes her. Not only is she able to get an excellent price on renting a barge, but a pair of sellswords volunteer to help the trollslayer out with her next escapade. The prospect of fighting ogres on the river doesn’t deter Zilya and Kovor at all, who think the idea sounds glorious. Anfisa also finds a refugee from Horograd who has seen one of the ogre attacks firsthand. He is able to describe the area where the attack happened, and the fact that the ogres seemed especially interested in their cargo of rimespinner silk.

Kazimeer drops by Iissa’s houseboat and confers with the Maliokis. Belzec tells him a tale they’ve picked up regarding Grandfather Darkroot. Reputedly the leshy attempted to befriend Fair Mirinka, asking her to groom his beard. He grew offensive, and she injured him; to this day, her scissors are tangled in his beard.

Gena continues to spin the tales of their heroism in Zelezka’s taverns. Mika, disguised, sits at the far end of the common room and discreetly glares at him as the recounting of her heroic final moments becomes more and more grandiose. Then she’s no longer alone. A gambler sits down with her, placing a card on the table before her. He tells her in somewhat cryptic language that she has been invited to the Crooked Tower, seat of Prince Casivir the Betrayer. The invitation is at her convenience, and she’s welcome to bring her friends. She turns over the card as the gambler leaves, and stares at the Knight of Cloaks.

Mika finds the others. They’re surprised to see her genuinely anxious for a change. They all agree to accompany her to her audience, and when they set out, even Kostya comes along.

The Crooked Tower is remarkably nondescript on the exterior for the seat of a Trump. On the inside, the tower is dim and labyrinthine. A servant guides the bogatyrs up a tall set of rickety stairs to the court of the Rogue. A few of the Prince’s courtiers stand about the room — a nervous-looking woman whose arcanist robes are marked with a hare emblem, a bearded warrior with a scar across his bald scalp, a quiet woman in court uniform — but it’s the Prince who speaks.

Casivir offers pleasantries to Mika first. He compares her to an otter that makes few ripples as she swims. He then turns his attention to the others, and displays some knowledge of each of them — Gena’s books, Kazimeer’s connection to Alsvedun the Magnificent, Anfisa’s hunts. The bogatyrs respond politely and cautiously, and before long Casivir cuts to the point. He states he’s aware of the tensions between them and the Iron Tsar. Olek’s delegation is coming for another visit, and Prince Casivir offers them the opportunity to listen in on the audience.

The bogatyrs agree after a bit of consultation. They step to one side of the room, and Casivir’s arcanist draws an invisible curtain across the space. Their view of the courtroom is only slightly blurred as Olek arrives with General Roskoy, Lt. Teskina and Radenza in tow.

Olek addresses Casivir with a deference that stops short of sycophantry — or outright dread. The Traitor Prince responds pleasantly enough, then cuts short the formalities and declares he’d prefer to speak to Olek’s master. Olek seems startled for a moment, then nods. He pulls away the fabric from his neck, revealing a brand across his throat. His head drops back, and the brand pulses once, and then when he returns his gaze to Casivir, his voice has changed.

“Casivir.”

“Doryevni. Ah, Lord Gorinstal. My apologies.”

The bogatyrs quietly watch as the conversation unfolds. Casivir admits to having deduced that the Donjon card allows the master to speak through the voice of the servant. He then asks Gorinstal to cut to the point and tell him — in his own words — just what he wants. Gorinstal-through-Olek responds that he was hoping for an alliance. He would sweeten the arrangement, of course; if Casivir agrees to wear the Donjon’s brand, then he’ll have all the power of the Rogue card and a portion of the Donjon’s. “I expect you to try removing it,” says the Iron Tsar, “but once you’ve tasted the power, why would you?”

“Just why do you want me to wear your brand?”

“Because I need to trust you. People can’t work with people they can’t trust.”

“Of course they can. That’s why we invented money.” Prince Casivir smirks. “What’s this really about, Doryevni? You must need more allies.”

“Yes. Not all the powers in the land understand my claim. But some are willing to listen.”

“Not the Fool, obviously, or the Void. Or the Ruin…” Casivir paces for a moment. “The Skull.”

“Perhaps.”

“Well, an alliance wouldn’t do us much good with so much space between us. We’re on opposite sides of the nation.”

Olek smiles the smile of the Iron Tsar. “And what if I were in Miska?”

“I doubt that will happen.”

“We’ll see.”

Olek staggers and returns to himself. Casivir thanks him for his promptness, and dismisses the delegation, citing a desire to go to bed. Once the Donjon’s men have departed, the mage draws the curtain back.

“And there you have it,” says Prince Casivir.

The bogatyrs thank Casivir, and depart. They return to the barge and spend some time thinking about the ramifications of what they’ve overheard. Mika proposes a trip to the city of Tyurin once their business on the river is finished — the attention of the Rogue has crystallized a desire to see for herself just what the Throne’s true intentions are.

In the morning, a new distraction presents itself. A halfling merchant introduces herself as a representative of Guildmistress Marcadda Manyrings, the holder of the Gem. She offers to purchase the metal and weapons they took from the Luskrin armory at a fair price. After a bit of discussion they agree to sell most of the hoard, keeping back only the weapons they’d already claimed for personal use and a few bars of hardsilver and firebrass. It takes most of the day to run though the verifications and formalize the sale, but at the end of it all the four are largely relieved to be relieved of the burden and carrying plenty of coin, gems, and letters of credit. By their reckoning, the ogres’ informer Bradak must already have sent word of the shipment heading north. They depart that evening, with Mika on board hidden among the barge’s crew.

They spend the first night on the river, travel another day upstream, and spend the same night roughly as the first. Light sleet falls the following morning. Zilya and Kovor make a point of walking the deck half-naked, to face the elements properly. Mika brews them some of her… special tea as a response.

Thanks to the warning Anfisa received, the group is well-prepared to recognize the most probable location of the attack. They are more than ready when the mist rolls down the river. A massive shape looms quickly out of the fog. The ogres’ craft is nearly three times the size of theirs, lashed and nailed together from the remains of three river barges. A pair of ogres swing huge chain grapnels as the vessel bears down on its prey, and a group of ogrinka stand ready to board.

The bogatyrs launch initial volleys, scoring a few wounds before the ogres with grapnels hook their barge and draw the two craft together. The ogrinka are the first to board as the ogres secure the chains. Behind them, a third ogre, with long root-like tendrils growing from under her skin, advances from her position at the helm.

Blood flows freely during the boarding action. The ogrinka are first to fall, but Mika is badly pummeled by the ogre’s spears, her armor protecting her from being outright impaled. She flees behind Gena as the melee continues. Kovor and Zilya are heavily injured in the process of dropping their foe. The overgrown ogre lashes out with her symbiotic vines, but whatever power she may have gained from the leshy doesn’t protect her.

When the last of the ogres falls, the bogatyrs face their remaining problem: their barge is still chained to the ogres’ vessel, and their crew doesn’t have near the strength to keep the two under control. The barges go twisting down the river.

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15 - Blackspite's Scourges
The bogatyrs launch their assault against the Ruin's warband.

During the night, Mika felt a cold hand on her soul. Recognizing the call of one of the undead, she made a terse excuse and traveled on her own to the river.

She reached the water’s edge and waited for a time. Finally something emerged from the water — the pale form of another rusalka, slimmer and fainter than Fair Mirinka. The rusalka greeted her, and told her that one of the men she pursues slew a girl and left her body in the river, and the ghosts demand vengeance. Mika asked how to recognize this man, and the rusalka replied that he carries a flail. The river-ghost then offered a small boon: if Mika were to give her a message, she would carry it to the murderer in his dreams.

“Come to the water,” said Mika, “and all will be revealed.”


Mika returns to the others before they establish their watch on the trail. She tells them of her encounter with the rusalka, and that one of the Ruin’s raiders will be compelled to come to the river. The bogatyrs move down to the river’s edge to prepare an ambush. Anfisa picks up enough traces to be confident that the warband has moved from the armory to the river before, and she lays out their trail.

The path leads to an old stone pier, disused and overgrown, built in the time of the armory. Kazimer, Anfisa, and Kostya find hiding places in the forest undergrowth. Gena moves under the stone pier, and throws a quick offering into the river to keep the dread river-spirits away from him. For her part Mika strips, and sits on the edge of the stone pier, singing a mournful song.

The first one down from the hill is one of the lightly armored Volyars. The scout immediately focuses on the naked girl by the river, and doesn’t seem to notice Anfisa, Kazimeer, or even Kostya in their hiding places. He moves farther down, and others follow him — the other two sentries, and the Volyar leader.

As the scouts fan out, four more figures tramp down through the woods. In the lead is a dwarf dressed in the mail of a dragon templar, carrying a flail with three heads worked in the likenesses of Vilyich Valyask Vozmei. A heavy pouch at his waist leaks thin trails of smoke. The three armored men in his wake wear similar mail, clearly acolytes to the dwarf.

As the bogatyrs tense for a more dangerous ambush than they’d hoped for, the rogue Volyar scout leader whistles and points. “Two on the right, one on the left,” he says. As the templars and scouts pull their weapons free, the bogatyrs break from their hiding places.

The Volyar locks on Anfisa as she and her bear charge upslope. “Anfisa!” he roars. “Today I’ll avenge my fallen brothers!” He closes the distance in a burst of speed, putting her immediately on the defensive as he swings his hatchets with berserker fervor.

Kazimeer casts a spell of somnolence, and the lesser scouts and templar acolytes collapse into a shallow sleep. Mika snatches up the sword and shield near her, and charges the templar, a wave of spirits with her. The templar responds by pulling the pouch from his belt and hurling it toward her. It lands in a pile of leaves that go up in flames as the pouch burns away from a flaming ingot. The fire forms into a humanoid form that leaps for Mika. Gena runs his saber through the river’s water (with one more prayer to the spirits) and intercepts the elemental, freeing a path for Mika.

The dwarf templar roars with the voice of a dragon. Mika is forced a step backward, and several of the unconscious warriors begin to stir. He then lunges at her, attempting to brain the naked girl with his triple flail. The templar’s offensive is checked when Kazimeer exhales a cloud of poisonous gas, and the dwarf coughs up a spatter of discolored blood. Gena takes the opportunity to overpower the flame elemental, steam hissing from his saber as it gutters and fades.

Battered and bloodied, Anfisa does her best to deflect the most lethal of her frenzied enemy’s strikes. Even with Kostya by her side, she barely manages to hold on. But then Mika stretches out a hand, and the spirits of Volyar ancestors flood through her. She and Kostya tear the Ruin’s tracker apart.

More of the scouts and the templar’s acolytes pull themselves free of Kazimeer’s enchantment, but it does them little good. Gena dispatches the acolytes with a few expert slashes at the same time that Anfisa and Kostya tear through two of the surviving scouts. Another celestial spell slams into the dwarven templar, and he finally totters and falls. The lone survivor is one of the Volyar scouts, who hastily surrenders when demanded to do so.

The bogatyrs set to interrogating the scout. He confirms that there’s roughly half a dozen men and women left, though their sorcerer has learned the secret to binding the forge’s elemental spirits. He says there is no proper sign or password to bypass the sentinels; the warband is small enough that they all know each other.He also seems certain that his surviving companions have what it takes to kill the bogatyrs — he speaks of the dragonspawn Vilyivich Blackspite with clear dread. Mika, still seething with the vengeance of the murdered girl, orders the captive to strip naked. He does so, and she tells him to run. The scout flees upriver, away from the forge.
The bogatyrs take the scouts’ horns, as well as a few other items of interest, from the corpses. Mika returns to the river to wash away the blood and ash. Anfisa doesn’t bother; the blood of her rival is still crusting her hair as they approach the armory.

They find that none of the scouts on the perimeter have been replaced. But another fire-spirit stands in the doorway to the armory, watching over the glass-scarred open area. The bogatyrs sound a blast on one of the scouts’ stolen horns, and the response is quick.

The enemy warband emerges in force: half a dozen armored warriors, an orcish woman with the ritual branding and light armor of a dragon sorceress, and a tall figure in ornate black plate armor. As they scan the treeline, Kazimeer invokes a small illusion to disguise himself as a blood-smeared scout. He staggers forward, cries out, and falls to the ground.

The warband reacts with caution. The black-armored figure, undoubtedly Vilyivich Blackspite, directs them to move into the western treeline past the pack mules rather than advancing down the open patch. He calls out to the ambushers, apparently unable to see them but certain they’re present. As the warband works its way downhill among the shelter of the western trees, the bogatyrs advance up the eastern side, and make for the armory’s entrance. They set up in the double doorway with Gena and Anfisa closing off the corridor. Anfisa sends an arrow at the warband, but the Ruin’s warriors instead withdraw farther into the trees.

Long moments pass. Blackspite’s Scourges do not reappear, though Gena and Anfisa continue to keep careful watch. Mika wanders back into the armory itself, taking stock of the warband’s activity. The forge contains several half-completed siege weapons, and a number of fine armors and weapons that seem to have passed the centuries without rusting. Many bars of rare metals are bundled for transport, and the gear implies that they were planning to leave soon. As she continues to look over the soot-stained chambers of the interior forge, she hears a distant, echoing chant over the flames. She pinpoints the chant as coming from the chimney before the fire changes from a rich red-orange to a darker, greener-tinted blaze — and then an explosion of smoke fills the forge, rushes down the corridor, and surrounds the entire entrance.

Kazimeer immediately begins to incant a short ritual. He speaks the final words, and the smoke is blasted clear with a gust of wind — just in time for the bogatyrs to see Blackspite and his warriors charging out of the fumes.

The sword Threshold lends its power to Gennadiy as he stands against Blackspite. The dragontooth warrior’s blade leaks a vicious acid from its fuller, spattering Gena even as he parries each blow. Kazimeer hangs back and draws on the arcane power still pulsing from the forge. Anfisa and Kostya tear easily through the orc sorceress’ bodyguards, but the fire elemental obeying her commands engages them before they can reach her.

Mika calls down the power of her goddess, and strikes the orc mid-spell. Gena rallies and delivers a precise strike between the plates of Blackspite’s armor. The dragontooth warrior responds to the grievous wound by spitting a spray of acid across the nearby bogatyrs.

Kazimeer strikes Blackspite with a lance of thunder, and Gena follows up with a vicious strike from Threshold. The black-armored warrior topples backward, acid from his blade spilling across the glass. Gena takes the opportunity to join the fight against the elemental, tipping the scales.

The orc sorceress, already wounded, pulls the cloth away from her neck and strikes a fist against her chest. Anfisa and Kostya give her the glorious death she demands.

With the last of the Ruin’s warband dispatched, the bogatyrs secure the armory. The elemental spirits powering the fire seem quiescent enough. They take the spoils from the warband’s raids:

- A satchel of coin
- A sack of looted silver
- Two mastodon tusks
- An elaborate steel helm
- A masterwork sword from Baravoi
- Two fine jacinths
- An agate figurine of a winged serpent
- Several stolen maps of the western reaches

The forge also offers many antique weapons and pieces of armor, several of which seem to be masterwork quality. But the treasure that seems to have drawn the band all this way is the metal, still untarnished after its time in the armory — a pallet of fine steel, a quarter-pallet of firebrass, and a quarter-pallet of hardsilver. The bogatyrs secure their enemies’ pack mules, and begin prioritizing what to take back with them to Zelezka.

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14 - Reconnaissance and Remembrance
Kazimeer awakes from his vision and Anfisa goes scouting.

When Kazimeer took hold of the stone, he remembered. Or it seemed like a memory.

A colossal pattern fills a starry void, an impossibly intricate orrery of nodes caught in one another’s orbits, changing tracks as they circle one another. Kazimeer draws swiftly closer to it, drawn in particular to a single large and vibrant node with myriad satellites. As the glyphs that would identify this node coalesce in his vision, one of the satellites suddenly swings out of orbit and explodes. The pattern skews, some nodes snuffing out and others developing new patterns, as the fragments become bright nodes of their own—

And Kazimeer relives the vision again. And again.

He perceives more each time. With repetition, he discerns the tiny glyphs in the moment before the explosion. The large node with its countless satellites is a city — Valgrad, it must be Valgrad, where he appeared in the sky. And the satellite that explodes is the Deck, and the shards become the Trumps. The moment that altered the possibilities of the nation, and set twenty-two new locuses of destiny in play.

Again. Kazimeer continues to relive the moment, just before he became a sapient thing, looking for the details that might indicate just what event he was meant to herald. And he sees that his path took him not to Valgrad — but below it. Just before the explosion, he sees the nodes underneath the city. He watches again and again, focusing on the glyphs. A dragon’s skull. A fallen star. A deck of cards, distinctly not the Deck that explodes. Three glyphs. Three things, and one of them what drew him.

But he cannot tell which one.

Kazimeer recovers his senses in the farmhouse; Gennadiy’s coat has been thrown over his arm. Gena and Anfisa show the signs of having been in a fight (and Anfisa’s hair has been cropped shorter), and Mika is absent. Gena cheerfully takes his coat back and explains that Mika left abruptly not long ago; something about searching out water for a vision, probably involving ghosts. As for how long Kazimeer has been “remembering,” it’s been roughly a day.
Kazimeer states that it’s important they go to Valgrad, and explains what he can of his vision. He asks how much longer they have in Zelezka, but Anfisa and Gena shake their heads and say there’s still business to attend do — the ogre river pirates and the warband they’re currently chasing, at the very least.

On that topic, they move to the deserter camp again, in part to make certain that they don’t draw any unnecessary attention to the farmhouse. Anfisa leaves Kostya’s armor there, and the two vanish into the woods to scout the armory. Gena decides to use the time fortify the camp, but his grand plans reach a sour dose of reality when it’s clear Kazimeer is neither physically nor mentally inclined to help with the labor.

Anfisa and Kostya are like ghosts in the woods. They follow a plume of smoke to the site, where it appears to arise from a chimney built deep into the hillside. A portion of the hill is covered with molten glass, keeping the treeline at bay. The two note three lightly armored scouts on watch, all with signal horns. They keep from being noticed in turn, and even pick out the scout’s apparent leader. The rangy-looking Volyar makes regular circuits around the site’s perimeter, distracted only by the occasional bit of game that draws him away for a quick hunt.

She takes careful note of the armory site’s features. The glass that runs downhill splits into claw-like rivulets, but is thickest in the middle. The central clearing by the armory doors is coated in glass as well, though there it’s been scarred enough to give traction. Four pack mules are tethered near the trees on the western side of the camp. The glass over the doors into the hillside has been shaped away, as if by a colossal glassblower, and the doors lie smashed open.

The two return as quietly as they came, where Gena is still working on the camp’s fortifications. She draws a crude map of the site, and says there was no real sign of a back way into the hill, secret or not. Anfisa, Gennadiy and Kazimeer discuss the possibility of silencing the scouts without alerting the others, or possibly smoking the enemy out by stopping up the chimney. They decide on discretion — Vilich Valyask Vozmei has competent and deadly warbands in her service, and this one seems competent at the very least. They choose to wait until they have Mika and her deathly powers back with them.

The three spend the night in the camp, and the fortifications remain untested. With Mika still gone in the morning, they decide to stake out the path that the Ruin’s warriors took toward the armory. It might be imprudent to lay siege to the armory with the witch absent, but an ambush in the woods might suffice — and may be necessary if the warband isn’t to escape with whatever spoils they’ve excavated.

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13 - Fire Above and Water Below
A peculiar pursuit stirs up another peculiar foe.

On the bodies of one of the deserters, they discover a peculiar stone. The object is composed of a metal resembling that of Kazimeer’s body, and adorned with intricate astrological glyphs. Kazimeer takes it in hand and begins to study it — and suddenly he freezes in place, eyes locked onto the stone. He does not respond to anything his companions do, and they find it impossible to so much as move his arms or open his fingers to remove the stone.

They leave the strange, immobilized metal sorcerer there while they scout the deserters’ camp. They see no sign of living stragglers there. With the area secured, they jury-rig a travois for Kostya to pull and drag Kazimeer back to the farmhouse where they’d recently stayed. The family is happy to look after him, if a little unsure what to do other than to stand him upright and wait.

Gennadiy, Anfisa, and Mika return to look over the deserters’ camp with more care. The ragged band clearly hadn’t had great success since fleeing to the hills, and there’s precious little coin or supplies to go around. A quick search turns up no signs of cooperation with a larger force. As the bogatyrs prepare to move on, something strange in the skies catches their eye — a streak of fire, pursuing a flying target. And the pursued party alters its course to aim for the adventurers…

They brace as the first flier descends. The winged beast is artificial, a clockwork hippogriff ridden by a dwarven woman dressed like a well-to-do adventurer-tinker. The hippogriff has taken some damage, and its landing is abrupt, but the dwarf swings out of the saddle with determination. “Sorry to drag you into this,” she says, unholstering a strange mechanical spike-thrower, “but I hope you know how to use those blades.”

The meteoric entity is right behind her. As it descends, it becomes only partly recognizable — some form of infernal spirit, bound in a body of pure flame. A few ember-imps trail it like satellites. But the blazing hunter and its familiars are simply not strong enough to cope with the three very powerful allies the dwarf has found. Gena and Anfisa’s blades, Mika’s invocations and the dwarf’s odd weapon break the summoning apart, though not before a significant section of the forested battlefield is afire.

The dwarf grabs a folding spade from her saddlebags and starts to work digging a firebreak to keep the flames at bay. The bogatyrs join in, and after some quick and vigorous work, the fire seems safely contained on the other side of the break. At that point, the dwarf offers apologetic introductions.

Her name is Aidalore, and she admits to being an agent of Brussenwald Giftgiver, the dwarven masterworker who holds the Key. She had departed from Golen Kar, the Key’s tower, to the kingdom of Miska. Her purpose is as expected: to bring a gift to the young Tsaritsa Kascha Silverchild, as a sign of the ongoing friendship between Key and Moon.

When she hears Gennadiy’s name, Aidalore blinks in recognition. She says that she also has a gift intended for Commander Anrikka Valyevna, or more specifically those who work to aid the Knight. She removes a fine saber from a compartment within the hippogriff’s metallic flank, and presents it to Gena. While she owes the group her thanks, she admits, the weapon isn’t from her — it’s from the Key, and meant for the proper hands. She gives the blade’s name as Threshold, and explains its enchantment of defense.

Aidalore follows the bogatyrs back to the deserters’ camp, well away from the still-burning portion of the woods. Once the mechanical hippogriff is safely there, she takes out some tools from another compartment and begins on the field repairs necessary to have it carry her the rest of the way to Miska.

That evening, a low cloudbank gathers with surprising speed. Almost immediately, the hillside is caught in a heavy downpour. It lasts long enough to quench the forest fire, and then recedes, leaving the hills shrouded in a thick mist.

The night watches are very quiet, muffled as they are by the fog. But something creeps up on the camp all the same. During Mika’s watch, she senses figures moving in the mist just outside the fire’s clearing. Something gets too close, and reaches a pallid and wet arm into the camp. Mika pins the arm to the ground with one of the Queen’s Needles. A gurgled cry erupts, and the arm goes stiff as the lifeblood freezes in it. Mika keeps vigilant, listening to the sounds of the other creatures withdrawing. She doesn’t disturb the corpse until morning.

The fog has not fully cleared when the autumn sun rises, but it thins out as the morning lengthens. The bogatyrs examine the corpse, which is not entirely human. It seems to be a person that has undergone a witch or warlock’s transformation, becoming a part-fish thing of the river. Anfisa identifies it as likely the work of a vodyanoi’s coven, or a warlock aspiring to join such.

Aidalore thanks the bogatyrs again, and mounts the hippogriff. The clockwork beast takes to the air, if somewhat awkwardly, and sets out for Miska. The three then turn their attention to their midnight visitor, and track the creature’s path. It does not take long for Anfisa to find a trail that leads halfway down the hillside to a pool filled by a waterfall.

The three push past the waterfall to the cavern behind. As they do so, a jovial voice greets them. Their host turns out to be an older man, a warlock seemingly partially transformed to emulate a vodyanoi. Several other of the fish-people crouch at attention around the lair, especially by the pool of water at the center, but the warlock acts as though there’s nothing to fear.

The bogatyrs and the warlock parley for a short time, and only for a short time. The three quickly drop threats into their conversation, and the half-vodyanoi does the same in response. Anfisa mentions the habit of stealing innocents to transform them, and Gennadiy fixates on that. When the warrior notes a stool made of human bones, the parley comes to a quick end.

The pool’s waters erupt as the warlock’s hidden weapon emerges — a river troll, at least as thick and stout as the ones recently met in Zelezka. Dreams of drowning flood the bogatyr’s heads as well as the warlock unleashes his personal sorcery.

Anfisa takes on the half-vodyanoi first, like any witch hunter might, and the others join in. The skinny warlock’s body can’t take the concerted punishment, and he quickly drops. A few strikes drop the transformed underlings, and then they put all their efforts toward the troll. It fares no better than the river trolls from Zelezka, inflicting only a glancing swipe or two before it’s cut apart.

The three salvage the witch-lair for things of note; a few materials of potential ritual significance, some baubles, a few valuable stones. The most peculiar thing they find is a neatly folded jester’s costume, in keeping with the fashion of the Tyurinov royal court, bundled and dry in a waterproofed sack.

The bogatyrs leave the warlock’s cave, and march back to the farmhouse to rest. Perhaps Kazimeer will have awakened from whatever spell he is under…

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12 - Stragglers
On the trail of the raiders of the Ruin.

Kazimeer emerges from the houseboat of Iissa the seer, and discovers an excited crowd milling in the riverside streets. He inquires what the disturbance is about, and is told that a troll was slain in one of the dockside warehouses. It doesn’t take the sorcerer long to find Anfisa Trollslayer at the center of a maelstrom of ale and korzalka, with a troll’s head in a very large bucket. Mika remains on the fringes of the crowd, throwing out rumors that exaggerate the glory of the fight, play up the tragedy of the woman who died, and clearly paint Anfisa as the only hero involved.

Gena follows his “friends” in the Gorinstal delegation back to the Shining Comet. He waits downstairs to see if they reappear after reporting in, but unfortunately Radenza catches up with him instead. He makes his polite farewells after a round and returns to prepare for the next day’s journey.

They set out in the morning to hunt for the Ruin’s warband. The trail leads them from one isolated, sacked farmstead to another. In some cases, the inhabitants managed to flee to safety in time, often without even taking the time to get a good look at the raiders. In others, the farmers stood and fought, and died for their troubles. As the group continues down the warband’s trail, they notice a raven that at first follows them and then dives and swoops and croaks, as if attempting to get their attention.

They follow the raven to another farmstead set within the woods.The family of farmers is still present, and apparently under the protection of a wandering bogatyr. The wanderer is a dark-haired man named Korvos who seems to understand his horse and raven as if they can speak. He reveals himself as a traveler from Miska, where he has sworn allegiance to Tsaritsa Kascha Silverchild, the holder of the Moon.

The family invites the bogatyrs in and offers them a humble meal. Over the course of the rest, Korvos speaks at some length about his patron, and his impression of her as a virtuous and honest girl thrust into a difficult position of power. He also tells the group that he’s seen a band of deserters from the Ruin’s forces in the area — mostly hobgoblins, though they have a minotaur in their number. The deserters have been scavenging sacked farms and keeping mostly to themselves; they seem afraid to contact the stronger warband, and are likely growing hungry.

Korvos also notes Anfisa as someone who’s had trouble with witches before. After a bit of discussion, he offers to help her and her friends with the leshy Grandfather Darkroot, if they’d be willing to return the favor and assist him with one of the local covens.

The group stays the evening in the farmstead. They leave at first light, as does Korvos. With his advice, they’re able to make good time toward the old dragon-burnt armory.

Trouble finds them at a chokepoint in the trail, where a fallen tree serves as a makeshift bridge across a wide stream. They spot some movement in the underbrush on the opposite side of the stream. Gena calls out to the strangers, and a lean and ragged hobgoblin emerges to parley.

The deserter speaks defensively, refusing to show weakness despite his haggard appearance. Once the bogatyrs become more aggressive in their demands, another deserter steps free of his hiding place — a minotaur, nearly eight feet tall, and looking as lean and hungry as his colleague. The hobgoblin becomes more pointed in his demands for some sort of protection payment, but the bogatyrs refuse to be intimidated. Anfisa, if anything, seems intent on proving herself against the minotaur just as she’d done with the river trolls.

The negotiations inevitably break down, and the hobgoblin calls for an attack. Arrows fly and more deserters charge from the treeline. As Kazimeer backs away, Anfisa and Kostya charge the minotaur, and Gena locks blades with the hobgoblin leader.

Mika conjures more of the bone javelins called the “Queen’s needles,” skewering several deserters. The minotaur gives Anfisa a powerful blow, and the Volyar huntress spits blood and goes in for another pass with her sabers. By compare, the deserters’ leader quickly realizes that he’s no match for Gennadiy. He ducks under a blow and dives for safety, but Gena tears after him, striking down more of the ragged survivors along the way.

Powerful as a minotaur might be, a hungry minotaur’s strength is clearly second to that of a well-fed river troll — and Anfisa and Kostya have extra help. The bull-warrior falls, and Mika kills two more deserted with a wave of wrathful underworld shades. As Kazimeer topples the hobgoblin leader with a celestial spell, the final deserter makes a run for it. Anfisa lets her sabers fall and draws her bow. Her arrow disappears over the line of the hill just after the runner does. A strangled shout emerges and abruptly cuts off, and then the woods are quiet.

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